Warhammer 40K

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Invasion-40k-Rules 2017

40k Scorecard 2017

Invasion 40k Rules
1) Legal Army Lists / Army Specifics / Points Sizes (2000) / Painting
At Invasion we are going to be playing with 2000 point armies. Please bring at least 7 printed copies of your list: 1 for the organizers, 1 for yourself and 5 for your opponents. You must also bring published or copied printouts of any and all relevant rules for your army, including the core rules. All armies have to be painted to participate at Invasion (minimum 3 colors + basing)

2) Army Construction
Armies should be constructed following all the rules for Matched Play at 2000 points in the Warhammer 40,000 8th Edition Rulebook. Specifically, this means Battle-Forged using Points (as opposed to Power Level) with no more than 2000 points in your army. Keep in mind you must pay points from a set-aside Reinforcements Pool for *any* new units created during the course of play as a result of a special rule or effect (i.e. Summoning, a Spawn created by a certain special weapon killing a Character, etc.) unless explicitly stated otherwise in an FAQ or Datasheet.
When creating an army you have 3 detachments as per the rulebook.
All Warhammer 40,000 Indexes and 8th Edition Codices released before September 1, 2017 are permitted. Additionally, the following applies to Forge World rules:
· Warhammer 30k/Horus Heresy Forge World units are NOT allowed (nor are they functionally compatible with the new edition of Warhammer 40,000)
· Forge World’s Index: Adeptus Astartes, Index: Chaos, Index: Imperium, and Index: Xenos are all permitted at Invasion without exception.

3) Core Rules Modifications
At Invasion we will be using all the rules and guidelines from Warhammer 40,000 8th Edition, but the following modifications apply.
1. After completing deployment, before rolling to Seize the Initiative, both players roll off to determine who goes first. The player who finished deploying his units first adds “1” to the result of this roll. This roll may not be re-rolled using Stratagems or via any other means. Proceed thereafter with Seizing the Initiative and beginning the game (also any abilities or special rules occurring after Seizing the Initiative but before the game begins).
2. Understrength Units may not be included in the army when you are creating your army.
3. Any converted models have to be approved by the organizer before the event if they are to be used. Send a mail to Christopher@invasion.no if you want to know if the model(s) can be used at Invasion og not.

4) Pre-Game Process
1. Once at your table, swap lists with your opponent and study what you’re up against.
2. In parallel with your opponent, privately select, note, and simultaneously reveal any Warlord Traits or Psychic Powers you plan to use in your army for this game.
3. Before any dice are rolled, each player secretly selects a Primary Mission Goal from those available in the mission. Mark it on your Scoresheet privately.
4. Reveal your chosen primary goal to your opponent.
5. Roll off with your opponent. The winner selects which Deployment Zone will be theirs
6. Place any objectives required by the Mission, beginning with the player who won #5
7. Begin alternating unit deployment, beginning with the player who lost #5
8. Once setting up units is complete, each player rolls a dice and compares the results. The player who completed setting up his units first will add 1 to the result of this roll. Roll off if it’s a tie.
9. The Winner of #8 decides whether to go First or Second for each Battle Round.
10. The Player going second may elect to roll a dice in an attempt to Seize the Initiative.
11. Note some units use special rules allowing them to be set up at unusual times – pay careful attention to the datasheets for such units and deploy them when appropriate.
12. The Battle Begins: High fives and handshakes!

5) Missions
Nice to know about the missions
Tabling your opponent: If you table your opponent you win the game and earn 3 tournament points and your opponent get 0 tournament points.
How many Battlepoints you and your opponent get I calculated in the following way. Once one player has been tabled stop playing. The loosing player just adds up the battlepoints he/she has accumulated during the battle so far and that’s their score. If the loosing player had chosen progressive scoring and had accumulated 4 primary battlepoints, 5 tactical objective points and 2 tertiary points that player would get 11 battle points and 0 tournament points
The winning player is assumed to have scored max on primary and tertiary (the winning player only score big game hunter if they actually killed the most expensive model/unit), and then add the number of points from tactical objectives scored up until the opponent was tabled. Play out the winning players turn.
Tactical objectives: If you are using tactical objective cards you should allow your opponent to lock through your deck of cards so that they can be certain that the deck haven’t been modified in any way

If you during the game draw/roll a tacticalobjective that you can’t achieve you immediately discard/reroll the tactical objective and draw/roll another one.
Example: If you draw/roll the tactical objective where you get a point for killing a monster/vehicle but your opponent do not have any of those unit(s) on their army rooster you draw/reroll the result. But if the monster/vehicle is in reserve or all eligible targets have been killed you have to keep the card and discard it at the end of your turn.

Any card witch you can gain more than 1 point on is done in the following fashion. 1 point cards/rolls are 1 point. Any d3 rolls are 2 points. And any d3+3 points are 4 points.

NOTE You are NOT allowed to use a command point to reroll a dice if you generate a tactical objective by rolling any dice
Objective markers: If both players want to measure from the edge of an objective when checking who is controlling it that is allowed. If you don’t agree on anything before the game starts measure from the center as per the rulebook.
When placing objective follow the rulebook unless the mission say otherwise. You alternative placing objectives, they have to be 12 inches from each other and 6 inches from the edge

How many points can you score: In all the missions, a player can score a maximum of 25 battle points. 9 for primary, 12 from secondary and 4 from tertiary.
Remember to write down on your scoresheet how many battlepoints you gain during the matches since they will be used as tiebreakers.

5) Missions
Nice to know about the missions
Tabling your opponent: If you table your opponent you win the game and earn 3 tournament points and your opponent get 0 tournament points.
How many Battlepoints you and your opponent get I calculated in the following way. Once one player has been tabled stop playing. The loosing player just adds up the battlepoints he/she has accumulated during the battle so far and that’s their score. If the loosing player had chosen progressive scoring and had accumulated 4 primary battlepoints, 5 tactical objective points and 2 tertiary points that player would get 11 battle points and 0 tournament points
The winning player is assumed to have scored max on primary and tertiary (the winning player only score big game hunter if they actually killed the most expensive model/unit), and then add the number of points from tactical objectives scored up until the opponent was tabled. Play out the winning players turn.
Tactical objectives: If you are using tactical objective cards you should allow your opponent to lock through your deck of cards so that they can be certain that the deck haven’t been modified in any way
If you during the game draw/roll a tacticalobjective that you can’t achieve you immediately discard/reroll the tactical objective and draw/roll another one.
Example: If you draw/roll the tactical objective where you get a point for killing a monster/vehicle but your opponent do not have any of those unit(s) on their army rooster you draw/reroll the result. But if the monster/vehicle is in reserve or all eligible targets have been killed you have to keep the card and discard it at the end of your turn.
Any card witch you can gain more than 1 point on is done in the following fashion. 1 point cards/rolls are 1 point. Any d3 rolls are 2 points. And any d3+3 points are 4 points.
NOTE You are NOT allowed to use a command point to reroll a dice if you generate a tactical objective by rolling any dice
Objective markers: If both players want to measure from the edge of an objective when checking who is controlling it that is allowed. If you don’t agree on anything before the game starts measure from the center as per the rulebook.
When placing objective follow the rulebook unless the mission say otherwise. You alternative placing objectives, they have to be 12 inches from each other and 6 inches from the edge
How many points can you score: In all the missions, a player can score a maximum of 25 battle points. 9 for primary, 12 from secondary and 4 from tertiary.
Remember to write down on your scoresheet how many battlepoints you gain during the matches since they will be used as tiebreakers.

Mission 5.1)
Mission 1
Deployment: Dawn of War (p216)
Number of objective markers to be placed: 6
In this mission when you place your objectivemarkers they have to stay at least 6 inches from any board edge and 18 inches from each other
Number of turns: 5 turns with the option of 2 more. At the end of turn 5, the player who had the first turn roll a dice to see if the game continues. On a 3+ it continues. At the end of turn 6, the player who went second roll a dice, on the roll of 4+ the game continues. At the end of turn 7 the game ends.
Primary mission goals: (Max 9 battlepoints may be scored on this primary mission)
NB: If you choose progressive scoring you check if you score any points at the start of your turn, not at the end of your turn as per the rulebook. End of battle scoring is at the end of the turn as usual
1) End of battle scoring. You earn 2 battlepoints for each objectivemarker you control at the end of the battle. If you control more objectives then your opponent at the end of the game you gain an addition battlepoint.
2) Progressive scoring. Starting from turn 2 and until turn 6 you earn battlepoints for controlling objectives during the game. You gain battlepoints in the following way.
a. Control 2 objectivemarkers: +1 battlepoint.
b. Control 1 more objectivemarker than your opponent +1 battlepoint
c. Control 2 more objectivemarkers than your opponent +1 battlepoint
Secondary mission goal:
Tactical objectives (Max 12 battlepoints may be earned by each player on the secondary mission)
The Strategem: New Orders is in effect
In your first turn you draw 3 tactical objective cards (or if you don’t have cards roll 3 times on the tactical objective table).
You are allowed to discard up to 2 card/roll at the end of your phase.
At the start of your second turn and onwards you draw/roll so that you have 3 tactical objectives that you can achieve each turn.
Tertiary mission goal (Each tertiary mission goal is worth 1 battlepoint)
– First strike: Kill a unit during your first turn
– Slay the Warlord: Kill the opponents warlord
– Line breaker: Have a unit inside your opponent’s deployment zone at the end of the game.
– Big Game Hunter: The player that killed the most expensive unit/model gains this goal
At the end of the battle count the number of battlepoints you gained during the game. The player with the most points is the winner and will get 3 Tournament Points. The looser will get 0 tournament points. If it’s a draw, both players receive 1 tournament points each
Mission 2
Deployment: Vanguard Strike (p217)
Number of objective markers to be placed: 6
Number of turns: 5 turns with the option of 2 more. At the end of turn 5, the player who had the first turn roll a dice to see if the game continues. On a 3+ it continues. At the end of turn 6, the player who went second roll a dice, on the roll of 4+ the game continues. At the end of turn 7 the game ends.
Primary mission goals: (Max 9 battlepoints may be scored on this primary mission)
NB: If you choose progressive scoring you check if you score any points at the start of your turn, not at the end of your turn as per the rulebook. End of battle scoring is at the end of the turn as usual
1) End of battle scoring. Divide the table upp into 4 quarters. At the end of the game, if you have the most points in a quarter you own it and you score 3 battlepoints for each quarter you control.
2) Progressive scoring. Starting from turn 2 and until turn 6 you earn battlepoints for controlling a quarter. In progressive scoring you control a quarter by having unit(s) with the most points in a quarter. A unit can only count for 1 quarter at a time when calculating the points to see if you control a quarter or not. A unit gives its points to the quarter where they have the most models. If it’s the same number of models in 2 or more quarters you choose. A single model count for the quarter where most of its base is located if it’s standing between 2 or more quarters. You gain battlepoints in the following way
a. Control 2 quarters: +1 battlepoint.
b. Control 1 more quarter then your opponent +1 battlepoint
c. Control 2 more quarters then your opponent +1 battlepoint
Secondary mission goal:
Tactical objectives. (Max 12 battlepoints may be earned by each player on the secondary mission)
The Strategem: New Orders is in effect
In your first turn you draw 1 tactical objective cards (or if you dont have cards roll 1 time on the tactical objective table).
You are allowed to discard up to 2 card/roll at the end of your phase.
At the start of your second turn and onwards you draw/roll a number of tactical objectives equal to the gameturn.
Tertiary mission goal (Each tertiary mission goal is worth 1 battlepoint)
– First strike: Kill a unit during your first turn
– Slay the Warlord: Kill the opponents warlord
– Line breaker: Have a unit inside your opponent’s deployment zone at the end of the game.
– Big Game Hunter: The player that killed the most expensive unit/model gains this goal
At the end of the battle count the number of battlepoints you gained during the game. The player with the most points is the winner and will get 3 Tournament Points. The looser will get 0 tournament points. If it’s a draw, both players receive 1 tournament points each
Mission 3
Deployment: Search and Destroy (p216)
Number of objective markers to be placed: 6
When placing objectives only 1 is allowed inside each player’s deployment zones.
Number of turns: 5 turns with the option of 2 more. At the end of turn 5, the player who had the first turn roll a dice to see if the game continues. On a 3+ it continues. At the end of turn 6, the player who went second roll a dice, on the roll of 4+ the game continues. At the end of turn 7 the game ends.
Primary mission goal: (Max 9 battlepoints may be scored on this primary mission)
In this mission there is only one primary mission and that is to kill the enemy. A unit that has been completely destroyed is worth its pointcost. A unit reduced to below half strength/number of wounds but not killed is worth half its pointcost. You start counting from turn 1 on this primary mission.
When the game is over count the number units killed/injured and add the points together. Then subtract your opponent’s points from your own total and consult the following table:
If you killed 1000 points or MORE than your opponent you earn 9 battlepoints and your opponent 0. If you killed 750-999 points MORE than your opponent you earn 7 battlepoints and your opponent 2. If you killed 500-749 points MORE than your opponent you earn 5 battlepoints and your opponent 3. If the difference was 499 points or LESS between you, then you both receive 4 battlepoints each.
Secondary mission goal:
Tactical objectives. (Max 12 battlepoints may be earned by each player on the secondary mission)
The Strategem: New Orders is in effect
In your first turn you draw 1 tactical objective card (or if you don’t have cards roll 1 time on the tactical objective table).
You are allowed to discard up to 2 card/roll at the end of your phase.
At the start of your second turn and onwards you draw/roll a number of tactical objectives equal to the number of objectives you are controlling.
Tertiary mission goal (Each tertiary mission goal is worth 1 battlepoint)
– First strike: Kill a unit during your first turn
– Slay the Warlord: Kill the opponents warlord
– Line breaker: Have a unit inside your opponent’s deployment zone at the end of the game.
– Big Game Hunter: The player that killed the most expensive unit/model gains this goal
At the end of the battle count the number of battlepoints you gained during the game. The player with the most points is the winner and will get 3 Tournament Points. The looser will get 0 tournament points. If it’s a draw, both players receive 1 tournament points each

Mission 4
Deployment: Spearhead Assault (p216)
Number of objective markers to be placed: 6
Each player will place 3 objectives. 2 Objectives must go within their deployment zone following normal objective placement rules. The 3rd objective must go at least 30’’ from their table side but within their table half. Just before deciding to roll to seize the initiative, each player will randomly determine the value of the 3 objectives in his/her table half. One objective must be worth 3 points, one worth 2 points, and one worth 1 point. Objectives must be placed at least 6′ from any table edge and 12″ from any other objective.
Number of turns: 5 turns with the option of 2 more. At the end of turn 5, the player who had the first turn roll a dice to see if the game continues. On a 3+ it continues. At the end of turn 6, the player who went second roll a dice, on the roll of 4+ the game continues. At the end of turn 7 the game ends.
Primary mission goals: (Max 9 battlepoints may be scored on this primary mission)
NB: If you choose progressive scoring you check if you score any points at the start of your turn, not at the end of your turn as per the rulebook. End of battle scoring is at the end of the turn as usual
1) End of battle scoring. You earn the number of battlepoints equal to the value of the objectives you control at the end of the battle
2) Progressive scoring. . Starting from turn 2 and until turn 6 you earn battlepoints for controlling objectives during the game. You gain battlepoints in the following way
a. +1 battlepoint if you control 3 or more total points of objectives.
b. +1 battlepoint if you control 5 or more total points of objectives.
c. +1 battlepoint if you control 7 or more total points of objectives.
Secondary mission goal:
Tactical objectives. (Max 12 battlepoints may be earned by each player on the secondary mission)
The Strategem: New Orders is in effect
In your first turn you draw 6 tactical objective cards (or if you don’t have cards roll 6 times on the tactical objective table).
You are allowed to discard up to 2 card/roll at the end of your phase.
At the start of your second turn, you draw/roll upp to 5 tactical objectives. Turn 3 you draw/roll up to 4 Tactical objectives and so on.
Tertiary mission goal (Each tertiary mission goal is worth 1 battlepoint)
– First strike: Kill a unit during your first turn
– Slay the Warlord: Kill the opponents warlord
– Line breaker: Have a unit inside your opponent’s deployment zone at the end of the game.
– Big Game Hunter: The player that killed the most expensive unit/model gains this goal
At the end of the battle count the number of battlepoints you gained during the game. The player with the most points is the winner and will get 3 Tournament Points. The looser will get 0 tournament points. If it’s a draw, both players receive 1 tournament points each

Mission 5
Deployment: Front-Line Assault (p217)
Number of objective markers to be placed: 6
In this mission when you place your objectivemarkers they have to stay at least 6 inches from any board edge and 18 inches from each other
Number of turns: 5 turns with the option of 2 more. At the end of turn 5, the player who had the first turn roll a dice to see if the game continues. On a 3+ it continues. At the end of turn 6, the player who went second roll a dice, on the roll of 4+ the game continues. At the end of turn 7 the game ends.
Primary mission goals: (Max 9 battlepoints may be scored on this primary mission)
NB: If you choose progressive scoring you check if you score any points at the start of your turn, not at the end of your turn as per the rulebook. End of battle scoring is at the end of the turn as usual
1) End of battle scoring. You earn 2 battlepoints for each objectivemarker you control at the end of the battle. If you control more objectives then your opponent at the end of the game you gain an addition battlepoint.
3) Progressive scoring. . Starting from turn 2 and until turn 6 you earn battlepoints for controlling objectives during the game. You gain battlepoints in the following way
a. Control 2 objectivemarkers: +1 battlepoint.
b. Control 1 more objective marker then your opponent +1 battlepoint
c. Control 2 more objective markers then your opponent +1 battlepoint
Secondary mission goal:
Tactical objectives. (Max 12 battlepoints may be earned by each player on the secondary mission)
The Strategem: New Orders is in effect
In your first turn you draw 3 tactical objective cards (or if you don’t have cards roll 3 times on the tactical objective table).
You are allowed to discard up to 2 card/roll at the end of your phase.
At the start of your second turn and onwards you draw/roll so that you have 3 tactical objectives that you can achieve each turn.
Tertiary mission goal (Each tertiary mission goal is worth 1 battlepoint)
– First strike: Kill a unit during your first turn
– Slay the Warlord: Kill the opponents warlord
– Line breaker: Have a unit inside your opponent’s deployment zone at the end of the game.
– Big Game Hunter: The player that killed the most expensive unit/model gains this goal
At the end of the battle count the number of battlepoints you gained during the game. The player with the most points is the winner and will get 3 Tournament Points. The looser will get 0 tournament points. If it’s a draw, both players receive 1 tournament points each
Army List submission

The army lists have to be sent to the following email: christopher@invasion.no All armylist have to be sent in before the 06.09 at 23.59.

Army lists are shall contain: All units in the army, uppgrades, point costs ant the total point cost. Army lists have to be sent in the following format:

Player: [name]
Army: [full army name]
[Name of Detachment](Total Army Command Points)
[HQ] [Warlord], [Uppgrades], [Faction Keyword], [cost]
[HQ] [Uppgrades],[Faction Keyword], [cost]
[quantity] [Troop], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Troop], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Troop], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Elite], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Elite], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Fast Attack], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Fast Attack], [Equipment,Uppgrades],[Faction Keyword], [cost]
[quantity] [Heavy Support], [Equipment,Uppgrades],[Faction Keyword], [cost]

[Transport], [Equipment,Uppgrades],[Faction Keyword], [cost]
[Transport], [Equipment,Uppgrades],[Faction Keyword], [cost]

Total: [total cost]

A correct army list will then look like:

Ola Nordmann
Tau Empire Army
Battalion Detachment (6 Command Points)
Tau Commander, [Warlord] 4 fusion guns, 2 gun drones, [Viorla Sept] 176p
Tau Commander, 4 fusion guns, 1 gun drone, [Viorla Sept] 168p
Tau Commander, 4 fusion guns, [Viorla Sept] 160p
10 Firewarriors, pulse rifles, shas’ui, markerlight, [Viorla Sept] 83p
10 Firewarriors, pulse rifles, shas’ui, markerlight, [Viorla Sept] 83p
10 Kroot, Kroot rifles, [Viorla Sept] 70p
6 Stealth Suits, burstcannons, drone controler, homing beacon, [Viorla Sept] 205p
3 Crisis Suits, 9 flamers, shas’ui, [Viorla Sept] 207p
10 Vespids, Natron blasters, straingwingleader, [Viorla Sept] 150p
10 Vespids, Natron blasters, straingwingleader, [Viorla Sept] 150p
2 Broadside Battlesuits, 4 Smart missile systems, 4 high yeald missile pods, 2 advanced targeting systems, shas’ui, [Viorla Sept] 416p

Transport, 1 Devilfish, burst cannon, 2 gun drones, [Viorla Sept] 127p

Total cost: 1995p

Army lists have to be written in the mail, they are not to be sent as attachments.